![7 days to die making guns 7 days to die making guns](https://venturebeat.com/wp-content/uploads/2018/09/IMG_20180901_150404.jpg)
In particular, studies suggest that waiting period laws prevent firearm suicides and firearm homicides. Waiting period laws, which create a buffer between the time of gun purchase and gun acquisition, can help to prevent impulsive acts of gun violence. Similarly, studies suggest that some of the factors that incite violence against others, such as anger and rage, can be short-lived.Many studies suggest that most suicide survivors contemplated their actions for only a brief period of time-often less than 24 hours-before making a suicide attempt. Suicide attempts are often impulsive, singular episodes that involve little planning.The immediate purchase and acquisition of a gun allows people to act on temporary emotions and impulses, which can increase the risk of both gun suicide and gun homicide. By delaying immediate access to firearms, waiting periods create an important “cooling off” period that can help prevent impulsive acts of gun violence, including gun homicides and suicides. I -think- blocks that use electricity need very specific tags in order to work, but I have not messed with that to be totally honest with you.Waiting periods for the possession of firearms are a commonsense way to prevent impulsive, volatile acts of gun violence.Ī waiting period law requires a certain number of days to elapse between the purchase of a firearm and when the buyer can actually take possession of that gun. How could I get that in the game to work with electricity like the spinning blade trap? So far I keep getting NRE on every attempt so I figure it has to be something with the tags and perhaps the electrical stuff is more complicated? I also notice that the traps all use LOD, does that make a difference? If I am using the xml blade traps as a template for my hammer trap is it looking for all those LOD models? My hammer trap has a spinning animation attached.
![7 days to die making guns 7 days to die making guns](https://7daystodiemods.com/wp-content/uploads/2019/12/7dtd-wasteland-weapons.jpg)
I was trying to use the spinning blade trap as a template but I am unsure of what tag I should use for one and animation on my prefab is the other. I was trying to make a new trap but cannot get it to work.
![7 days to die making guns 7 days to die making guns](https://www.thetrace.org/wp-content/uploads/2021/02/Screen-Shot-2021-02-01-at-6.03.54-PM.png)
Meaning I still have a lot of bought assets laying around that I can use. I used to play with Unity a lot when my son was in college for game design and we spent a good part of a year trying to make our own game. I've been following the tutorials and have managed to do the flag and the gun like you have in the video and make it work in the game.